Newsletter 29: Difference between revisions

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[[Walter Nied]]
 
[[File:Demo-image.png]]
 
[[Róisín Berg]]


== Welcome ==  
== Welcome ==  


Welcome to the 28th Concept NULL newsletter!
Hey and welcome to number 29! Glad to have you here.


Thank you to everyone who came out to (and attended virtually) the meetup in the Guesthouse in Cork last month, it was great to meet everyone and see the diversity of excellent new-media artwork that's being made around the country.  
We hope everyone is enjoying the summer and making the most of it. We have some exciting news for you very soon but for now, welcome to all the new readers and enjoy the read!
 
'''Reminder:''' This bank holiday Monday will be the first Monday of the month, that means there will be a virtual meetup on the Digital Artists Ireland Discord, come and say hi!  


For now, enjoy the read and if you have any feedback or want to get in touch please mail us at [email protected]
For now, enjoy the read and if you have any feedback or want to get in touch please mail us at [email protected]
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== Articles 📖 ==
== Articles 📖 ==


'''From Data Doubles to Data Demons: Reflections on a CripTech Collaboration'''
'''The Laughing Machine: AI and the Creative Sector'''


''Laura Forlano, Itziar Barrio'' | Leonardo
''Piquant''


A very interesting read on cyborgs, disability, robots and art!
A great sober-headed essay by Limerick media house Piquant about uses of AI and approaches to it.


''This article describes a collaboration between the authors around a series of robotic sculptures that were created by Barrio with data from Forlano’s “smart” insulin pump and sensor system. Forlano, a type 1 diabetic for over 10 years, expands upon previous writing about her experience as a “disabled cyborg.” As CripTech art, the robotic sculptures, discussed here as data demons, complicate and expand contemporary discourses on artificial intelligence and design. By engaging themes such as data as labor, data as material, and data as relations, this article ultimately argues that both people and technologies are disabled.''
'''[https://piquant.ie/news/the-laughing-machine/ Link]'''
<p>&#8203;</p>


'''[https://watermark.silverchair.com/leon_a_02488.pdf?token=AQECAHi208BE49Ooan9kkhW_Ercy7Dm3ZL_9Cf3qfKAc485ysgAAAyEwggMdBgkqhkiG9w0BBwagggMOMIIDCgIBADCCAwMGCSqGSIb3DQEHATAeBglghkgBZQMEAS4wEQQMdxpBC9VBipIMUgj_AgEQgIIC1BPVgbl9fd4wZMfv1kGN6ituDfknqj4wbjIjdebEPFUWrACWENtVAM_0bZhRVOI9i8x3jCdUJAADaCiug1xi862pAkhHnHQWM4lwTp4mGfVndRPDHY2X01HNISYBghaA3mTfDvZMSrYdVR3kn4SO82rwN-tWAeCIXkYAZCcVjXh3u680OjvB54dsvttgt-_8cFF8AtAwgIdZjzi0yz4BKLBxZyTPTEyV_kXSaXTb8BbGWDGgDRkHix1CRx-9BiI_Tg_e9vKYOOPPUjR0J8J8a-DYD7jJvIB_IbChXrqcNA3LWIwGcs_0SV17_9YpbmISBXrT6j-oiboY6BY9gwe98KJNnLkQUcvX1HGnywQintyO97Mq-_BUW2ZEQu4ONYJsb0oCGeXqHkQkbObRktmOELpEvmtXPRyUB4xC9vdmGDRMpLmr8DTch72V62ohxhsjcVblOIIoArL_BQG5TF9vv0Y36n5guIboXO4_4hqIyTskTyoGAhqyLKczaeBvHweVYF4Mr8lIAueAOPJ8dDI2KVttDHHys25QKQXWYjb8WR7xgDynMv83bE49VImSyH8LkJSm1eN7d0dMAifV6yOKyxjIAJC0VHVr1_YkResU0KRklFqNPslMod1TPWcmuhPxLb_hqNd_6WFRaOIGfPppGsX3nnThIzYQrgmaVsiYASDZQFVIUNCC1XDh0jQoTctGN3lmH75QZLFc57vQxcbuyBoN95uB9Wtc_eIauz2bPBfNyA5YjNjM7JeX81GZ31cMSi19w_3RTmaaZs08Z9TpccP0FQlsQvqGAS5tj_NylA3pSEgoqZBK46OaQBcONctL_NduA_IUmFz9YMXaNXVHNVU87xpgD46Q7LebdPfsoRUUSIcw7QnM1IDZsD3xeDOcjC-Iu4Qg-lVMmmflMg0V521bG0FrggKrFd9rIc2l-kWvf-Pc1Nq9T0AmWzSrKCiMOY8simo Link]'''
'''Building a digital painting software from scratch with Processing'''
<p>&#8203;</p>


'''The VG Resource'''
''Tim Rodenbröker''


Okay, I know this is not exactly an article but it's a great resource. The VG Resource is a group of websites that are dedicated to the collection, archival, and appreciation of materials from video games. Here you can find sprites, 3D models and textures - they also have pages on their wiki on how to rip your own graphics from various consoles!
Couldn't really decide between another essay from Tim or this but I find coding in Processing can be so meditative and I just really enjoyed this technique of using PGraphic canvas's so yep, there you go.


'''[https://www.vg-resource.com/ Link]'''
'''[https://www.youtube.com/watch?v=KL_b6eTm9Ag&list=PLixohTOxMiPWrMNkA2zXbS5MRmbf-kkbG&index=114 Link]'''
<p>&#8203;</p>
<p>&#8203;</p>

Revision as of 20:35, 14 June 2024

{

No Yes No 2024-06-15 No |}


Walter Nied

Welcome

Hey and welcome to number 29! Glad to have you here.

We hope everyone is enjoying the summer and making the most of it. We have some exciting news for you very soon but for now, welcome to all the new readers and enjoy the read!

For now, enjoy the read and if you have any feedback or want to get in touch please mail us at [email protected]

Subscribe


Articles 📖

The Laughing Machine: AI and the Creative Sector

Piquant

A great sober-headed essay by Limerick media house Piquant about uses of AI and approaches to it.

Link

Building a digital painting software from scratch with Processing

Tim Rodenbröker

Couldn't really decide between another essay from Tim or this but I find coding in Processing can be so meditative and I just really enjoyed this technique of using PGraphic canvas's so yep, there you go.

Link